Upgraded Lifting & Wielding
Armor Piercing Strikes
Ranged Combat Mastery
Enhanced Reflexes –
Damage into Quantum
Regeneration – Converts Lethal to Bashing
Quantum Deflection – Extra Armor against Nova Powers
Immunity – Immunity to one for the 5 major energy types – Heat, Cold, Electrical, Acidic, or Radioactive.
Adaptability (Immunity to Environmental Factors)
Analyze Weakness – Attacks grant armor piercing
Speed of Thought
Tactical Genius – Bonus to Initiative
Taint Resistance – Subtract x from Corruption rolls.
Node Enhancement – Character can spend additional Quantum/round
Foresight – May add up to MW dice after the fact per scene.
Enhanced Sense Mastery
Quantum Target Marking
Node – Gain reserve quantum points
Overclock Node – Spend Willpower to gain Quantum
Body of Will – Resolve determines health levels.
Psychic Shield – Resistance to Psychic Powers
Determination – Adds resolve dice to willpower dice
Perfect Comprehension – Character can make themselves understood regardless of language barrier.
Agitator – Attempts to sway people counter to what you want face difficulty
Mega Appearance – Seduction Mastery
First Impression – On first meeting a character, roll for bonus dice that can be used on subsequent encounters.
Face of Terror – Intimidation checks effect all present.
Dreadful Mien – Basically Majesty, characters must beat DM to attack this round.
Hypnotic Voice – Prevents action so long as characters engage in battle of will
Mr Nobody – Prevents character from being noticed so long as they are surreptitious.
Double Meaning – Character can be understood to be saying something else by other people.
Gelding – Resistance to Seduction
Sooth – Reduces effects of taint, combat requires resistance roll.
Fire Inside – Mastery vs. Intimidation